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Text File  |  1998-04-08  |  831b  |  25 lines

  1. FITini
  2.  
  3. // This is a sample Building Data File
  4.  
  5. [ObjectClass]
  6. l ObjectTypeNum = 1
  7.  
  8. [ObjectType]
  9. st Name                 = "realbld"            // Text string giving a descriptive name  (only 8 chars long!!)
  10. l Type                    = 21
  11. l Appearance            = 0x02000015
  12. l Duration                = -1                // Lasts forever = -1
  13. l MaxDamage            = 0                    // Number of damage points before BOOM!
  14. l ExplosionObject        = 5                    // Object Class Number of explosion for Mech
  15. l DestroyedObject        = 0                    // Object Class Number of Destroyed shape for Mech
  16. f ExtentRadius            = 50                    // Extent Radius in Meters
  17.  
  18. [BuildingData]
  19. ul DmgLevel            = 20
  20. ul BlownEffectId        = 2                    //Sound Effect played when building dies.
  21. ul NormalEffectId        = -1                //Sound Effect played when building is normal.
  22. ul DamageEffectId        = -1                //Sound Effect Played when building is dmg/destroyed.
  23.         
  24. FITend
  25.